Evaluation of the truth is out there (the trailer)

Introduction In this post, I’m going to go over all the things that we have done throughout this project like the research, workshops, rough production and then final production. The thoughts that I have about this project was that It was the best one we’ve done in my opinion, I enjoyed it the most and…

the cv for the where to next

this my cv for at this time of writing. I am currently studying Game Design Y1 of a 2 year full time course at Cross Keys College the aim is to move forward to a career in this field. It has been suggested that I could move on to a degree, which does interest me, I am looking into whether this may be a possibility.   …

personal statement (where to next?)

this it the personal statement that I used in the “where to next” presentation. My idol is Neil Druckmann for context he has directed many games over the years the best ones to name are last of us two and the uncharted 1&2 the reason that I want to name him; I want to catch people’s attention like he has done for me. ​ My devotion to video games and brainstorming…

final major project (rational)

This is for fmp this going to speak about the skills that I have gained doing these two years doing this course and the skills that I have gained doing this, the problems that I have encounter and how managed to overpass them doing what I love making games. The skills that I have gained…

final major project (project art style)

introduction these are some art styles that I like from 5 different artists these are coming off artstation because this way is credible and there is a huge amount of great art on there and it’s really easy to talk with the artists because I want to ask them questions about their work like where…

final production of the trailer

introduction this post is coving the final edits and some of the feedback that we get and the small fixes that I want to add to it, Kyle is doing the final edit which I’m happy because he’s better at the editing in resolve plus its not my favourite thing to do. the things that…

Reflection on presentation (where to next presentation)

Introduction This post is to explain the things that I can do better and the things that were alright all to do with the presentation that we gave about the future path that I want to go on to. My opinion on it now is that I went sort of well I’m never going to…

Final Major Project (ideas and mind maps)

Introduction The skills that I have gained is communication skills which help within a team setting and I did not have this skill before the start of this course it has given me the floor to stand on in a sense, it gave more confidence. The skills that relate to the course are as follows an understanding modelling software, texturing…

Camera plus lighting (blockouts)

Introduction This post is mainly covering the lighting we are also going over the camera and blockouts of an environment but mainly the lighting. Jack is going to be covering this lesson which im quite excited about because he’s extremely good at setting up an environment and knows the lighting system very well and knows…

Insanity road

Introduction This post covers creating a road environment using mixer assets such as surfaces and atlases which is another word for decals and 3d assets. I think that this will be quite easy because using the Quixel suite is very easy to do. the environment that we are going to try to make is a…

Rough production (my role research also)

introduction this post will cover the rough production to which will be modelling all the asset for the trailer and the creation of the trailer’s shot before the editing. (how we are doing it is going to get all the shots for my act then and edit it together then give it Aaron and kyle….

Aims and Objectives, Roles, Time schedules

Introduction This post is to show the time schedule for this project and the roles that we have set from kyle at the start of the project and the ones that we wanted to like I wanted sound design, I got it. Also, a big thing that this post is going to have its the…

Quixel workshop

Introduction this workshop is to show us how to use the following software like quixel and a certain part of unreal 4.25 that we have really used yet like the vertex painting which is where you would paint over another material with another over the top blending the two together. I think that this workshop…

Rendering in Maya

Introduction This workshop is the how-to guide for rendering in Maya this helps for showreels and giving a better look at the models that we want to show off (the model that we are using for this was downloaded from the internet) we have been shown this before but I think that a refresh on…

Animation within Maya

Introduction This post’s purpose is to show how to animate using Mixamo which is a website with rigged characters that you can pick and choose from and a bunch of cycles for said characters (cycles = like walk animations and kneeling down animations). The first part of this workshop is to create a short animation…

Storyboard

Introduction The reason for this post will be for showing the storyboards for the trailer and the things that we want to show in the trailer the exact shots that we going to use at the point and how much of the story that we going to tell and the amount of dialogue that we…

Unit 12

Introduction The things that I want to cover with this unit and the question that I want to answer is “Do you need the imagination to be a concept artist?” this will help me in the future with creating ideas and envisioning of other people’s ideas. the way that i am going to answer the…

VFX ideas (individual) and group

Introduction This post is for creating individual ideas before being put into a team, the title that we going to use or have been given is “the truth is out there” this can be expanded anyway I want. The aim of this post is to create a solid storyboard using photoshop or a different software…

visual effects unreal

Introduction the reason for making this post was learning certain things in unreal that go under the title of VFX for example explosions this would be done the particle creator which is called cascade this will be used for the whole project and will help in the future for general games the aim for this…

layering audio (terminator)

Introduction What we are looking for in this post is the main bit of the trailer the sound design, its one of the most important bit of the trailer cause it can impact emotion extremely well. The aims that we have for this lesson is that I want to create trailer cue and see if…

Creating cinema trailers research

Introduction This post is focusing on the trailers how they are made? and how the different shots have a reason, why they are being used the aim for this lesson, is break down of the trailers which will let us completely understand why certain music is used and certain formulas that are used and how…

v effects research

introduction The things that we are looking are the many techniques used in v effect I have a love for this side of this work because I find it interesting. The aims of this lesson are to understand some of the techniques that they use within the film industry. For this post, I am going…

Evaluation project 1

The work that I did the work that I completed was a couple islands for the platforms, most of the menus, most of the concept art for most things. The things that I completed I was really happy with and one thing that I’m glad about this project was that I really pushed myself with…

target audience profile

introduction This post is about how we going to target an audience, the audience that is most likely to play our game how I’m going to get the analytics for three different games that inspired our game previously I had done some little research to see where I could get some stats for the audience…

unit 12 concept art research within projects

examples of concept art Introduction The discipline that I have chosen is concept art because I’m very interested in the area of work also another thing that is a huge part of the development of the game. I imagine it was you have the full creative flow of the project you could make it dark,…

Showreel research and Planning, making

Introduction This post is about the research that is going into the showreel and also the planning, the things that I want to cover in the research is what makes a showreel good and other things like music and how they coexist with each other and help the showreel better. the way that I’m going…

bunny BALL development

models these are the platform models that we have done for the game. the island that I have made is a tunnel one, an obstacle one and a bumpy one these are going to be spawned randomly. I know these models look a bit simple but I did few things that I haven’t done before,…

Workshop Endless Runner

Introduction This workshop is going to cover all the things that an endless runner has keeping the ball moving forward, spawning the tiles continually and more things. The first aims that we have for the first bit of the workshop are to learn how to procedural generate tiles for the ball to roll on. the…

presentation pitch

The Presentation I thought that it went pretty well, my skills presenting could be better by speaking more and deciding before the presenting other things that I believe could be improved is the flow of the presentation like one of other teams had a content page which I really liked because it told what they…

Bunny BALL early concepts

research Bunny BALL- its the name for the game that we came up with like I previously the inspirations came from three rolling ball games (rolling sky, slope and super monkey ball). how it would work or the game-play would be like, it would be like slope where you are rolling down the hill there…

Gathering info and Progression Goals

Introduction The progression path that I want to be on. I would have to pass this course with a distinction and get some good work to use as a baseline like either concept art or little games that I have put on steam or mobile game that would be pretty easier to make but I…

modelling and improving

The point of this post is to see the improvement between some, and how to explain some of the game of the terms. We are also getting into teams for which help spread the idea and help explain the terms the main goal of the of this post to understand the how they improved the…

Game Jam -Research

Introduction The explanation of this task that game jam is a worldwide event about making games within like a day or so. This block is going to contain the research for the making of rolling ball game the goal with this block of work is gain an understanding the audience, how to target that audience…